![]() If you have never played Dota 1 you might be very interested as to what "legacy" layout in the Dota 2 client means and why is it even there - after all, the QWER layout is logical and easy to use. ![]() If it wasn't for this game, Dota would never even come to life.īut it had a lot of downsides as well, which became more and more apparent as the Dota began to develop. Warcraft 3 was a masterpiece for many reasons - it had an amazing core strategic gameplay, interesting campaign, multiplayer, suitabile for professional play and, most importantly, it had modding support. It is not going to be a history of competitive Dota kind of blog post, instead focusing on the pub gameplay. Today I will go through the various quirks and trends which are mostly gone at this point. The game was quite different at the time but to be perfectly honest a lot of it had to do with how we, as a community, perceived it, rather than how it was balanced. ![]() In the comment section for the previous Blog Post the community expressed interest in the old days of Dota, before it became an international phenomenon it is now. ![]()
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